warning: tech talk ahead.
i upgraded to pro tools 11 a few days ago and it’s been more of a setback than an improvement. first of all, even though my upgrade was free because i’m a student, i had to upgrade mac os x in order to use it, which cost me $20. i’ve been losing money rapidly lately, so $20 isn’t as light a matter as some other times. so now that the program runs, it won’t use any of my wrapped vst plug-ins. a little research seems to show pro tools 11 uses a different plug-in format, so i would need a new vst wrapper, except they’re not allowing people to make them because they want developers to specifically design and distribute plug-ins in their format instead. so in order to keep working on tracks i’ve already started using previously wrapped vst plug-ins, i have to downgrade back to pro tools 10. from the sound of it, that won’t be hard, it’s just annoying and disappointing.
this has really been the nature of pro tools all along, though, all in the name of profit. they finally stopped requiring you to use their brand of physical hardware a couple versions ago, but it seems like for every step toward open compatibility they take another step backward to pain-in-the-ass exclusivity. i don’t know why it’s become so popular in the recording industry. if it wasn’t, i’d probably take this opportunity to shop around for a new daw. except, oh right, i have no money.
new samples are developing slowly, thanks in part to this nonsense. however, taylor shot me her first album art concept and i really like it. you’ll see it soon enough – when the interim album art is ready, this blog will undergo some graphical changes to show it off. i’ve also designed an official logo based on it, which will debut at the same time, and you’ll be able to buy logo t-shirts, too. album art also brings us another step closer to the kickstarter launch.

